Similar to their capabilities in Etrian Odyssey, the Dark Hunter returns with new powers that allow them to better hinder their foes. Action Boost (Gunner): Combined with a maxed-out Boost Up, a Dark Hunter can easily restore up to half the Boost Gauge in 2 turns.Limitless (Highlander): Allows a Dark Hunter to access both Sword and Whip skills for greater utility.Falcon Slash/Tornado (Landsknecht): Area damage for Sword Dark Hunters.Triple Charge (Landsknecht): Raises damage and ailment potential, saving on TP.Boost Up: When combined with Action Boost from the Gunner, the Boost Gauge can rapidly refill.Viper: Poison damage scales off the user's TEC and can be one of the strongest sources of poison in the game.Wrath's Might: An incredibly powerful offensive staple that can also be augmented through Stones.Drain Bite: Give Sword users the ability to heal themselves.Lowers the chance of being targeted for 3 turns.Īllows the user to find more resources while taking. Lowers an enemy's turn speed for 3 turns. Places traps on allies to either side that counters physical attacks to them. Ailment success rate increases next turn if it fails. Melee cut attack to 1 enemy, may petrify. Melee cut attack to 1 enemy with increased power to ailing enemies. Melee cut attack to 1 enemy, may cause panic. Melee cut attack to 1 enemy, may paralyze. Melee cut attack to 1 enemy, may induce sleep. Drains HP and may kill enemies under 40% HP.Įnables Sword skills and increases damage dealt with swords. Melee cut attack to 1 enemy, may bind arms. Melee cut attack to 1 enemy, may bind legs. Melee cut attack to 1 enemy, may bind head. Stat Progression Main article: Dark Hunter/Stats#EOU LevelĮnables Whip skills and increases damage dealt with whips. With their slightly below average Luck growths, they may need outside assistance or Luck boosting gear to assist with ailment or bind infliction. Weaknesses: Meager defenses and relatively high TP costs, making them guzzle TP during their earlier stages unless rectified through the use of grimoire stones.Their naturally high agility allows them to deliver blows frequently, with excellent precision. Strengths: Varied methods of debilitation with decent combat prowess, making them formidable despite their flaws.Should they take too much damage, their damage output sharply increases, showing off an inner strength never before seen. Bait is no longer restricted to swords, Ecstasy now works on unbound enemies, and several of their ailment-related skills got reworked. Similar to their capabilities in Etrian Odyssey, the Dark Hunter returns with a enhanced arsenal, granting them the ability to better punish their foes should they breach through their various methods of self-defense. Gather plants for materials at item points. Sword stab at the enemy’s muscles with a chance of stoning. Sword skill that uses comrades on either side to bait a trap. Sword stab that drains the enemy’s HP through the blade. Sword stab at the enemy’s skull with a chance of confusing it. Sword stab at the enemy’s nerves with a chance of paralyzing it. Sword stab with a chance of putting the enemy to sleep. Whip skill that may kill and drain enemies with low HP. Whip skill that does incredible damage to totally bound enemies. Whip attack with a chance of binding the enemy’s arms. Whip attack with a chance of binding the enemy’s legs. Whip attack with a chance of binding the enemy’s head. Whip attack with a chance of poisoning the enemy. Hide in the shadows so the enemy won’t target you. Increase the improvement gained when boosted. Stat Progression Main article: Dark Hunter/Stats#EO1 Level Weaknesses: Meager defenses and relatively high TP costs, making them guzzle TP during their earlier stages.Their naturally high Luck allows them to deliver punishing blows frequently, with excellent precision thanks to their high Agility. While their power is more than welcome, it comes two-face, as the Dark Hunter is capable of baiting enemy fury with their own comrades. If a Dark Hunter decides to take up the blade instead, they can deliver powerful blows to the enemy's nerves, destroying them from the inside-out. With their skill with the whip, they can completely immobilize an enemy before taking it's life force for themselves. Masters of deception, the Dark Hunter can punish their enemies to bend to their will before going in for the kill.
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